Rabu, 13 Juni 2012

Blizzard Implements Diablo 3 Game Creation Limit, Quickly Takes It Offline


Blizzard, in its ongoing experiments with Diablo 3, has now tried to add a special game creation limit, which prevents players from starting new games in quick succession, thereby easing the burden on the Battle.net servers. But it quickly took it offline after being criticized by its customers.

Diablo 3 has been launched for almost a month and, since then, developer Blizzard has kept on releasing new features and patches for the role-playing dungeon crawler.

After posting the newest update – patch 1.0.2c – the studio has now added a special game creation limit, which requires players to wait a certain time before starting a game.

“We've recently added a limit to the number of games a player can create within a certain amount of time. Players who hit this limit will see the error: 'Input limit reached. Please wait to perform more actions.' After receiving this error, you will need to wait approximately 10 to 15 minutes before creating any additional games,” the studio said.

According to Blizzard, the decision was made in order to ease the strain inflicted upon its servers by players who constantly started games in quick succession.

While most players haven’t noticed this new limit, others have become very upset with Blizzard and bombarded it with complaints.

After seeing the backlash, the studio has taken the game creation limit offline, saying that it will continue experimenting before it goes online once more.

“After looking into some reports from players it seems the limit may have not been working exactly as intended. Working properly you really shouldn't see it, even in fairly normal 'farming' conditions, or reasonable amounts of character swapping. We're shutting off the limitations off until we can take a better look at it tomorrow,” the studio added.

Expect to hear more about this rather controversial item in the near future.

Via: Blizzard Implements Diablo 3 Game Creation Limit, Quickly Takes It Offline

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