Senin, 01 Oktober 2012

Context Will Explain Torture Use in Splinter Cell: Blacklist


David Footman, who is the game director working on Splinter Cell: Blacklist, revealed that the team would not eliminate a torture scene that was shown during E3 2012 and that the section of the game would make more sense when players get context.

The developer told Eurogamer that, “Everyone can make kneejerk reactions to a vertical slice of the game that are really uninformed as to what the whole experience is like. We really have to be patient as we roll out each item about the game.”

Footman believes that when gamers will be able to experience the core mechanics of the game, including stealth, they will have a very different take on the scenes that the development team at Ubisoft has already shown.

He added, “What we showed at E3 was very explosive, very violent. That kind of stuff tends to get shown, but as we roll out different aspects of the game you’ll see a lot more diversity and lot more of what hardcore fans are expecting to see.”

Splinter Cell: Blacklist was one of the more surprising titles shown during E3 2012, given the very negative reaction that players had to the previous game in the series, Conviction.

The new game will see Fisher take charge of a new Fourth Echelon organization as he once again battles the threat of terror.

The new enemy organization is apparently domestically grown and is ready to attack United States government assets until there’s full withdrawal from all over the seas operations.

The development team has assured players that the game would include extensive stealth sections but would also deliver a number of action-driven sequences.

Splinter Cell: Blacklist is set to arrive on the PC, the Xbox 360 and the PlayStation 3 at some point during the spring of 2013.

Via: Context Will Explain Torture Use in Splinter Cell: Blacklist

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