Selasa, 28 Agustus 2012

Developing for Nintendo Wii U Is Surprisingly Easy, Studio Says


The Nintendo Wii U isn’t a difficult platform to make games for, at least according to Steve Lycett, the executive producer of the upcoming Sonic and All-Stars Racing Transformed, who revealed that the platform has a few great surprises, including its amount of memory.

Nintendo is getting ready to release the Wii U later this year and, while a price or a release date have yet to be revealed, plenty of developers who are working on games for the new home console have shared their opinions.

Sonic and All-Stars Racing Transformed executive producer Steve Lycett is the latest developer to share his thoughts about the Wii U, saying that he and his team at Sumo were surprised by the performance and the specifications of the home console.

According to Lycett, surprises always arise when working on a new device but, with the Wii U, there haven’t been any big challenges.

"There are always surprises and unexpected challenges when you develop on a new console," Lycett told ONM. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine."

When compared with other current-generation platforms, like the PlayStation 3 or Xbox 360, the Wii U is quite adequate and definitely overtakes them in a crucial area: that of memory, as the new device has a bigger amount of RAM than its competitors.

"The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny."

As of yet, however, the Wii U still doesn’t have a concrete release date or price. Nintendo is expected to reveal these two crucial bits of information next month, during a conference in New York City.

Via: Developing for Nintendo Wii U Is Surprisingly Easy, Studio Says

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