Selasa, 31 Juli 2012

Dragon Dogma 2 Is Official, Bigger Than Original


Hideaki Itsuno, the creator of the series, has revealed that his team inside publisher Capcom is now officially working on Dragon’s Dogma 2 and has revealed a few bits of information about the coming action and role-playing mix.

During an interview with Japanese magazine Famitsu, the game creator has revealed that the original Dragon’s Dogma has only included 60 to 70 percent of the ideas that he had for the game world, which leaves plenty of innovation space for the sequel.

One of the confirmed features of Dragon’s Dogma 2 will be quest creation, which will allow players to select their objectives and their structure and then create and share new game content.

Hideaki Itsuno has also revealed that he originally wanted a bigger game world, but resources only allowed his team to create what the players saw in the first Dragon Dogma.

The sequel will offer an increase of about one third on the overall game space and presumably new normal monsters and more boss battles will also be included to populate all the new areas.

The first game in the franchise has been a hit for Capcom, selling more than 1 million units on the Japanese home market, in a genre where the biggest hits tend to be Western-made titles like Skyrim.

For the second quarter of the year Capcom has reported a significant increase in profit, which has grown by 300 percent in order to reach 1.3 billion Yen, which is the equivalent of $17 million (€13.8 million).

Dragon’s Dogma was launched in late May and allowed players to select a class and then create a party of characters with which to tackle a number of quests, most of them centered on a big battle against mythical creatures.

Dragon’s Dogma 2 will probably be launched on next-generation devices at some point during 2014.

Via: Dragon Dogma 2 Is Official, Bigger Than Original

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