Jumat, 15 Juni 2012

UNIGINE Gets New Editor Plugin System and Better Clouds


The UNIGINE, a real-time 3D engine built to run on all major platforms, including Linux, has just received yet another important update.

The UNIGINE project is a massive undertaking and it’s already used in some released games, not to mention a lot more titles that haven’t hit the shelves yet.

Among the most important changes in the UNIGINE real-time 3D engine, for Linux, there is now hardware support of a custom mouse cursor, OpenGL ES is no longer supported for default shaders, engine controls are now cleared on every world reload, a new Editor plugin system, better clouds, and much more.

The engine is used on a number of well-known projects such as Oil Rush (check out our review) and Heaven DX11 Benchmark, which also runs on Linux. A comprehensive changelog can be found in the official announcement.

Keep in mind that the UNIGINE graphics engine is only aimed at commercial enterprises and that not even a trial version is available for the general public.

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Via: UNIGINE Gets New Editor Plugin System and Better Clouds

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