Kamis, 21 Juni 2012

Realism Is Not a Concern for Metro: Last Light


Metro: Last Light is a video game that’s gritty and dark, dealing with a post-apocalyptic future where death is frequent and often violent, but actual realism is not one of the goals of the development team working on it.

How Beynon, who is the leader of the communications department at THQ, has told Rock, Paper, Shotgun that, “I mean, realism in games is such an interesting topic, because there is no such thing. The whole thing is inherently unrealistic.

“Not just the world and the setting, just the fact that you’re going to lug three weapons around with you, or that when you pick up the ammunition, it goes into your magic pocket of bullets.”

The executive believes that the inclusion of realism can only work in video games only as long as it serves gameplay, because there’s no fun in playing a title where the ration is reversed.

Beyonon also talked about how conventions, like the silent protagonist, have no connection to realism but help when it comes to immersing gamers in a title.

He added, “You as the player, you’ve been asked to assume the role of this character. And you can tell a lot more in the way that others react to you than you can by hearing your character respond.”

The player will make tough decisions, like they did in the first Metro video game, and talking about them with other characters is not the best way to show their impact and the 4A Games team plans to show players what happens, rather than telling them.

In Metro: Last Light gamers will explore the story of Artyom as he continues his exploration of the post-apocalypse world and discovers both new opportunities and new threats.

The game was initially set to arrive on the PC and on home console during 2012, but it has since then been pushed back to early next year.

Via: Realism Is Not a Concern for Metro: Last Light

Tidak ada komentar:

Posting Komentar