Selasa, 07 Agustus 2012

Australian Police Commissioner Blames Video Games for Increased Violence


Despite the body of research that suggests that no clear connection exists between violent video games and real-life behavior, various officials seem to still hold outdated views and now an Australian police official has suggested that virtual crime can lead to real- world trouble.

Andrew Scipione, who is the police commissioner in New South Wales, has told The Telegraph in Australia that, “How can it not affect you if you’re a young adolescent growing up in an era where to be violent is almost praiseworthy, where you engage in virtual crime on a daily basis and many of these young people for hours and hours on end.”

He added, “That’s not going to affect the vast majority but it’s only got to affect one or two and what have you got? You’ve got some potentially really disturbed young person out there who’s got access to weapons like knives or is good with the fist, can go out there and almost live that life now in the streets of modern Australia.”

Usually such statements tend to lead to official government efforts to ban or restrict sales of violent video games, although the state of New South Wales has not yet announced any such initiative.

Research on the subject is still ongoing, but most peer-reviewed studies show that playing violent video games is not directly linked with violence in the real world, despite the efforts of some groups to create such a link.

The human brain is well equipped to distinguish between fantasy and virtual experiences and between the actions that one takes in the real world, an ability that is available from an early age.

Studies have also shown that playing video games, with or without violence, can have advantages for gamers, including better reaction time and better reasoning when it comes to spatial problems.

Via: Australian Police Commissioner Blames Video Games for Increased Violence

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