Selasa, 25 September 2012

Political Machine 2012 Diary: President Lessons Learned


I won almost all the campaigns I conducted in The Political Machine 2012 and, being a Political Science major, I was fascinated by the way the simulated experience created by Stardock comes very close to the real world one of electing a President of the United States.

Let’s look at some of the similarities:

- political operatives, unnamed, with limited regulations and sometimes close to unlimited resources, are one of the main source of power for either party and can completely reshape the image of candidates;

- solid infrastructure creates long-term effects – real world campaigns need resource networks and the savvy The Political Machine 2012 player spends his first turns laying down headquarters to get money, endorsements and operatives;

- speeches are more important than ads – despite the huge media campaigns that the game and the real world witness, the big impact is delivered by candidates via their big speeches;

- the biggest limitation on a campaign is the candidates̢۪ time РThe Political Machine 2012 uses an energy system to simulate that there are just 24 hours in a day spent campaigning;

- the media mostly doesn’t matter – the little television interviews are one of the most charming elements in The Political Machine 2012 but a politician’s performance doesn’t really matter;

- the American political system makes it hard for landscape elections to develop – in the game, as in real life, swing states like Florida and Ohio are crucial for both Democrats and Republicans.

- the Electoral College really matters, regardless of the popular vote.

No video game can be an actual simulation of a political system as complex as that in the United States but, despite its limitations, The Political Machine 2012 is a very interesting game that manages to give a lot of insight to someone actually interested in its inner workings.

Via: Political Machine 2012 Diary: President Lessons Learned

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