Sabtu, 01 September 2012

Weekend Reading: Rise of the Compilation Blockbuster


Sleeping Dogs is an open-world third-person action game that was born as True Crime: Hong Kong, then killed by Activision and resurrected by Square Enix.

This is not an innovative experience in any way, but it does a very good job of taking bits and pieces away from other successful titles and then seamlessly joining them together.

The hand-to-hand combat is straight up from Batman: Arkham Asylum, the driving is just a more slide happy version of GTA and the open world has nothing innovative whatsoever.

Even the story and the setting are lifted almost without modifications from Honk Kong action movies, right down to the stereotypes of the characters and the twists of the story.

Darksiders II is similarly a game that lacks clear innovation and owes a lot to Diablo III, Just Cause and the Prince of Persia series.

Sleeping Dogs and Darksiders II were both launched near the start of the autumn launch season for big titles and they might be just the vanguard of a new genre: the compilation blockbuster, the type of game that relies on picking the best bits from other titles and mixing them together in a pleasing fashion.

I tend to live innovative titles and surprising gaming experiences, so I have a bias when it comes to Sleeping Dogs and Darksiders II.

But I have played the first of the two compilation titles for a while and I must say that, despite my principled objection, I am having a lot of fun with it.

It might lack anything entirely new and there are moments when I am thinking about dropping it and simply playing again through GTA or the first Batman game.

But despite its remix nature, Sleeping Dogs is something new and I am going to continue playing it while looking forward to the new compilation driven hit.

Via: Weekend Reading: Rise of the Compilation Blockbuster

Tidak ada komentar:

Posting Komentar